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Overwatch online only
Overwatch online only









overwatch online only

I want to win because I actually care what happens to the Overwatch inhabitants, a feeling that no other online FPS multiplayer has ever given me. As a result of such extensive efforts, I sincerely feel invested in the characters I'm playing as, and the world they dwell in, with matches feeling more intense as a result of my immersion. Becoming sucked into the world Blizzard has created is hard to resist, and it's mainly because of the media that surrounds the game that I feel so connected to Overwatch, regardless of whether I'm in or out of it, playing, or simply perusing the associated facts and fiction. The lore for Overwatch goes fairly deep, too, with even the maps themselves getting some in-depth treatment. I've felt empathy, sadness, and joy when watching these shorts-the most recent one, about Bastion (embedded above), totally changed my perspective on the turret-touting war machine. The studio's produced animated shorts centered on select characters, and with their Pixar-like quality, these clips give us an insight into the individuals' lives before they were forced to fight for us, all in the name of video games. I've definitely developed an emotional attachment to my Overwatch favorites, and this is partly down to the work that Blizzard has done outside of the game. After playing in such a vivacious setting, it's hard to go back to the dull, realistic environments of other FPS multiplayer modes-they're just so bland in comparison. Varied in style and color, each map is so obviously, unmistakably different from the next. One is simply how vibrant the world of Overwatch is. That this one game, so different from other shooters, could have this effect on me might seem bizarre to anyone but me.

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The upcoming Modern Warfare Remastered is another blast from the past I considered buying, only for Overwatch to hold my attention so tightly over recent months that this thought has been put to bed. However, once I picked up Overwatch, a week after the Black Ops announcement, my urge to revisit Treyarch's title was extinguished. It was my go-to game in college, and I wanted to relive my Hardcore Team Deathmatch binges, a part of me almost certainly eager to return to my youth. After the springtime confirmation that the 2010 game would be available to play through the Xbox One backward compatibility feature, I swore I would pick it up again. Old favorites have been pushed to the side, with Call of Duty: Black Ops one example. Ever since I got my hands on Blizzard's online shooter, which came out back in May, I've found it hard to love another online FPS anywhere near as much. This isn't the first time something like this has happened. Donning my old-school gas mask, I obliterated all the enemies in my vicinity, the ring of fire I surrounded myself with being one that Johnny Cash would have been proud of. One moment that I found particularly gratifying while on the ground was when I randomly came across a flamethrower. Most of the time, I stuck to being an infantryman, and I found this to be the most rewarding way of playing the game. I tried the tanks a few times, and while I enjoyed running over everything in my path, I felt their overpowered nature made it too easy to take an objective or kill an enemy.ĭuring Rush, the other mode available, the issue of the tanks was even more prevalent-having played both, I definitely preferred Conquest. A wild, 64-man conflict, dogfights, tank battles, and straight-up solider-on-solider shootouts were all ways to play, giving gameplay the variety the large map demanded. The amount of all-too-familiar snipers kills that I endured during this mode, however, was not. The flagship of the Battlefield multiplayer experience, Conquest was for the most part as much chaotic fun in the new game as it's always been.











Overwatch online only